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Goodbye Eternity
Version: v0.13.6a Developer: RNGeusEX · Twitter/X · Discord · Patreon · SubscribeStar · GoG · Itch.io Updated: 2026-04-21
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About this game

Goodbye Eternity by RNGeusEX (formerly Extra Life) opens with a second chance: wake up in a youthful body 30 years in the past. Get revenge on those who wronged you, get what you always wanted, and write a different timeline.

Built as a point & click adventure dating sim sandbox with harem routing and MILF beats, the game runs incest, corruption, and female domination scenes through past-life encounters.

Expect 2dcg, adventure, ahegao, anal sex, animated, big tits, blackmail, corruption, creampie, dating sim, female domination, handjob, harem, humor, incest, male domination, male protagonist, masturbation, milf, mobile-game UX, oral sex, point & click, romance, sandbox, sexual harassment, teasing, vaginal sex and virgin content threaded into a redo-your-life sandbox where every face you remember from before now sees the future you came to fix.

Changelog

Update
v0.13.6a
v0.13.6.a
patch note This is a minor bugfix update. No new story is added. ## Modified * Story hint is no longer displayed on the city map, because it would prevent from accessing the pins underneath ## Bugfix * Noriko's maledom route would get stuck if Yasuka's friendship path was chosen * Some sprites in backgrounds would still display when they should not * At the end of Sakuya's path, Asami would confront the player about sleeping with Yasuka even in the friendship route * Wrong sprites were displayed during one event in Yasuka's friendship route * Netoru's badge would be flipped sometimes
v0.13.6
## Added * Yasuka friendship path * Saito chooses to focus on his father's debt, leaving romancing options for Yasuka off the table * Includes one good path, and one bad ending * 2 sprites in backgrounds * 1 new costume for Yasuka * 1 new skin for Yasuka (only available with the bad ending) * New saves export/import feature * You can now export and import all saves files, player preferences, and unlocked content * Does not work on the web version, or very old Android (9 and below) * Will offer to save or import a .zip file containing all of the data * Does not require extra permissions on Android, as it uses the Storage Access Framework ## Modified * Engine updated to Godot 4.6.1 * Hopefully this will solve a long-standing issue with PowerVR-equipped phones, where the game would crash at the second start of the application, due to crappy PowerVR drivers crashing on loading the shaders cache * Game goes back to using the english version upon starting a brand new version * This is made so that people will think of checking translations, to make sure they get an up-to-date one ## Bugfix * Game would not behave correctly after downloading a translation * Background sprites would not follow the correct logic sometimes. There must still be issues, so please tell us if you notice them * Sprites logic has been rewritten, no more weird behavior when changing sprites attributes * Game would display wrong glyphs for Chinese/Japanese languages, making a mix of the two fonts
v0.13.5
Why version 13.5 instead of 13.2? Quite simply because this is not a small update. The amount of content is far more significant than it may seem at first glance. This update is not limited to the addition of a bad ending for Sakuya. It also includes several months of optimization work so that the game finally runs the way it should. Slowdowns are gone, and performance gains are massive (we’re talking about more than +1000%). The difference will be immediately noticeable in-game. Another important point is a small overhaul of the UI and the route selection system. I recently played Dispatch, and I was genuinely inspired by their interface work: minimalist, clean, and efficient. The presentation is now much more visual, making it easier to clearly distinguish one route from another and improving overall readability. The descriptions for Asami may surprise some of you. They reflect the direction I intend to take for the upcoming rework of her routes, so consider this a small preview of what’s to come. Finally, the cherry on top: freeroam. I know this aspect has frustrated some players, and I understand why. Having freeroam when there is only a single main narrative thread doesn’t offer much value on its own. However, this is part of a long-term vision: the future addition of side quests tied to specific characters, which will require stepping outside the main storyline to unlock exclusive scenes. With this in mind, a new option has been added: from the hint window, you can now jump directly to the next event with a single click. This feature is entirely optional, you’re free to use it or continue exploring the world at your own pace. As for Sakuya’s bad ending, it occurs very early in her route. You will have two opportunities to refuse to obey her and assert that you alone decide your own destiny. If you continue down that path... I’ll let you discover the outcome for yourself.
v0.13.0
## Added - New bad ending - Can be reached by making a sequence of wrong choices during Sayuri's storyline if you are in a relationship with Asami - Unlocks a skin upon reaching it - Read carefully if you (don't) want to reach it - Your actions have consequences ## Modified - Updated Godot to 4.5.1 ## Fixed - Story becoming jumbled when loading up certain saves - When entering the name, the cursor went crazy
v0.12.1
## Fixed - Crash when trying to rename a character with mobile mode enabled - One Natsume CG was not displayed in the gallery - Noriko's sprite placement in Yasuka's bedroom - Natsume pubes option for one of her CGs in gallery - Various script corrections
Installation
1. Extract and run.
Developer Notes
Hello, this is my first game, I did my best to create a quality game, I hope you will enjoy playing it as much as I enjoyed developing it.

If you enjoyed the game, please support me on Patreon.

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