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RPGM No Escape: Game Edition!

No Escape: Game Edition!
Version: v0.34.2 Developer: Scriptor · Fanbox · Deviantart · Subscribestar Updated: 2026-03-03
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QUAD-HD VERSION
Linux (v0.32.1)GOFILE·MEGA·MIXDROP·PIXELDRAIN·WDHO
POTATO VERSION
Win (v0.32.1)GOFILE·MEGA·MIXDROP·PIXELDRAIN·WDHO
Linux (v0.32.1)GOFILE·MEGA·MIXDROP·PIXELDRAIN·WDHO
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Password: @juEDui2nsa0

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About this game

No Escape: Game Edition! by Scriptor follows Kathleen, trapped on the same prison ship from the No Escape comic. Tossed into a VR-pod, she's saved by a mysterious benefactor and forced to dive into smutty rubbery simulations to escape. Beware: the simulations turn willful girls into submissive rubber pets.

Built in RPGM as a sci-fi female protagonist-led adventure with female domination, futa/trans, and slave routes, the game runs the VR-pod simulations as the level structure.

Expect 2d game, 3dcg, adventure, anal sex, BDSM, big ass, big tits, exhibitionism, fantasy, female domination, female protagonist, futa/trans, humiliation, multiple penetration, oral sex, sci-fi, sex toys, slave and vaginal sex content threaded into a prison-ship VR escape where every simulation is a trap with a different fetish payload.

Changelog

v0.34.2
BUGFIXES: - Typo correctionssssss - Fixed a tiling bug in the gateway area to the fantasy rpg VR-world and the asylum VR-world: Kathleen could walk “through” the tree on the fantasy rpg VR-world’s side. Not anymore. >:3 - Fixed another tiling bug with the asylum fencing; making Kathleen stand “on top” of it instead of behind it. - Fixed a bug in the restroom of the patient ward inside the asylum: If the player fought the nurse doll there and won the fight, they could potentially farm gold/xp by exiting and entering the room. As the “win” event kept triggering. Is fixed! - Fixed another tiling bug in the Asylum’s boiler rooms; Kathleen could walk “on” the lower tanks there, instead of underneath them. - Fixed a tiling bug in the fantasy RPG VR-world: Kathleen could walk “through” the sides of the stone portal there. Not anymore! - Fixed a few other tiling bugs at the Asylum VR-world portal area. - Fixed a sound bug in the second patient ward area of the asylum. - Removed the “skip” option from the vacbed trap in the recall rooms. - The exercise ball trap in the recall rooms now sends Kathleen back to the recall rooms, instead of to the title screen. CONTINUITY ERRORS: - Rose can no longer hear Kathleen through the CCTV (cameras), meaning Kathleen’s communication is mainly through body language in the kennel’s intro part.
v0.34.1
ADDITIONS: - Added 370+ new images to the game! - Added more Fara to the game! I will literally so no more than that, you can find the start of it in the hub area of the fantasy rpg VR-world... >:3 - Added a new story scene aboard the prisonship! It triggers during Kathleen’s trek through the new VR-world and sees the twins honing in on their quarry...though not all things are as they’d expected! Asylum VR-WORLD - Added a new VR-world: The Blackmond Asylum! A new VR-world taking place in the world of The Lost Sands and Thornvine Estate, it sees Kathleen making her way through a 1950s mental asylum...and a return of the three Blackmond sisters; who’re in charge of the place! - Added the first half of the combat path through the Asylum VR-world! First half of one of the two planned “routes” through the complex: It sees Kathleen running, fighting and struggling her way through the Asylum’s corridors. As she tries her best to not wind up in one of the fail-states awaiting within the medical complex! - Added the Brutus mini-boss to the Asylum! Found in the kennels the big lad acts like Rose’s “guard dog”, chasing Kathleen all over the kennels until through a (lucky) malfunctioning electric floor he gets weakened enough for Kathleen to fight him! (Both a (small) chasing mini-game and mini-boss battle for this particular enemy!) - Added the “Chew toy” fail-state for losing to the Brutus mini-boss! You get this one by being run down by Brutus (or losing his mini-boss fight), in which case Rose is quick to whisk Kathleen away deep underneath the asylum... And as poetic justice for all the trouble she’s caused for her, turn her into Brutus’ new CHEW TOY! Pet play, a big puffy Anthro (rubber) suit, encasement and getting pounded by Brutus stand central in this bad end! - Added the Nurse doll common enemy to the Asylum! You can find these squeaky ladies prowl the patient wards in the Aslyum, eager to escort the “unsupervised visitor” to a secure holding location...whether Kathleen wants to or not! - Added the “Nurse doll” fail-state for losing to one of the nurse doll common enemies! You can get it by having Kathleen lose to one of the roaming nurse doll enemies, in which case Kathleen finds herself strapped into a patient suit and used in Violet’s latest validation experiment...as Kathleen has her shiny butt converted into a shinier rubber nurse doll! Focusing on the classic Blackmond living doll suits, this one comes in a medical themed package. Featuring dollification, fake rubber limbs, a clinical presentation of the transformation and a good dose of mind control shenanigans at the bad end’s end! - Added the “rubberization radiation” panel trap to the patient wards! Found within the medium security section, Kathleen would do well to avoid the weird, pink glow radiating from these machines...unless she wants a quick (and inescapable) ticket to the “Nurse doll” fail-state! - Added the “exercise ball” trap to Primrose’s ward! You can find it in the general storage room, which is lined with “filled” balls used during Primrose’s exercise therapy... and unfilled ones that would love to get a hold of Kathleen! Comes with it’s own VR-world mini-epilogue too. - Added the “happy headset” trap to Primrose’s ward! You can find it in the corridors of her ward; tied to the pressure plate traps littering the hallways... Better be careful where you step, else Kathleen will be at risk of becoming a VERY HAPPY drone for Primrose! Also comes with it’s own VR-world mini-epilogue! - Added the “isolation vacuumbed” trap to Primrose’s ward! You can find these in the corridors as well; with red searchlights looking for Kathleen... And if she foolishly steps underneath one she quickly finds herself in a vacuum-packed spot! Comes with it’s own VR-world mini-epilogue as well. - Added the following spritework provided by the amazing Anna: Blackmond nurse sprites, Brutus sprites! - Added the following spritework provided by the ever wonderful Tonkatsu: Patient suit sprites, nurse doll sprites! - Added the following self-made spritework: Fara latex catsuit sprites, happy headset trap sprites, vacuum bed trap sprites, exercise ball trap sprites, misc. work on some of the sprite sheets! BUGFIXES: - Typo correctionssssss - Fixed a bug in the Slave maid battle: If Kathleen got hit by the slave maid dart it would be impossible for her to remove it on her own by using the skill “remove restraints” due to a coding error. Cleaned said code up and fixed it. - Fixed a bug in the nexus recall room: I apparently forgot to add the third story scene (the twins checking out the mainframe) to the recall rooms. It’s fixed (or rather added) now! - Fixed an issue in the potato version @Thornvine VR-world: Somehow Primrose’s bust graphics were still in quad-HD size, causing her to not appear onscreen during dialogues (she’s just too damn packed lmao). Fixed it! - Fixed a bug in the street thug alleyways CyberCity: If you beat the street thug that was trying to break into a building, then entered one of the storage boxes and exit again. The player was made to fight the street thug again; acting as if the event just triggered. Is fixed now! CONTINUITY ERRORS: - Changed (updated) the location (scene) Jack’s physical self is aboard the prisonship! Did this because the scene I used for it was HEAVILY outdated (a messy remainder of when I just started out as a creator/dev), and was only really “usable” from two very specific camera angles...which became a big problem in the latest story scene. Updated scene is miles better (and prettier) on that regard; and I updated the previous shots (game’s intro and epilogues) accordingly. - Fixed a continuity error Desert VR-world: If the player only made partial use of Goddess chambers during the serving route (so only opting to sleep one or two nights there). Memtikhet and the handmaidens would act like Kathleen had spend all her time there. Fixed by adding checks so that now the nights play consequentially. - Fixed a continuity error fantasy VR-world: If Kathleen bypassed the hypno trap and got to the breach, then went into the ritual room, she’d still act as she was mistaken about the portal there being the actual breach. Fixed it by writing (small) branching dialogue for this occasion. QUALITY OF LIFE: - Level cap has been raised to 12 in the new VR-world! There’s also a new skill for Kathleen to obtain once she hits level 11; which is a combination of two previous skills at the cost of some of her HP. - A bunch of new items have been added to (for) the Asylum VR-world; can be found strewn around the place in the familiar(ish) goodie chests. - Gear upgrades can once again be bought from a specific vendor, found after the events in the fantasy RPG VR-world at the nexus!
v0.33.6
BUGFIX: - Typo correctionssssss - Fixed a bug Rubber jackal in the desert VR-world: If Kathleen won the battle she became stuck in an unending loop, soft-locking the game. (Should) no longer happen!
v0.33.5
ADDITIONS: - Added 240+ new images to the game! - Added the Sophia side-quest! S.O.P.H.I.A. can now be asked for help (after her battle/serving quest) too, but unlike Goddess she has a small job for Kathleen to do beforehand... Sending her to the R&D: Operations wing of the factory, to deal with a “special” drone! - Added a new mini-boss to the game: The “agent” drone! This being the “special” drone Kathleen’s meant to subdue, she quickly finds out this ninja-style cyborg isn’t going down without a fight! - Added the “assembly line ballerina” fail-state to the above mini-boss! If Kathleen fails to subdue the “agent” drone she quickly finds herself onto another (big) assembly line bad end... Turned into a “Corps de Ballet” doll for a haughty prima donna! (Assembly line transformation, mind control and dollification stand central in this one!) - Added a small option/event to revisit the convent after the initiate side-quest! You can now revisit the convent after the escape, though the Abbess Superior is both glad and fuming to see Kathleen return... Note that she WON’T be letting Kathleen go again if she’s (foolish) enough to come back; so best to save before you give it a try! - Added the “rubber maiden” fail-state to the above revisit event! Opting for a punishment that’s both permanent AND secure, the Abbess Superior will be locking Kathleen into one of her “rubber maidens”... A punishment reserved only for those who REALLY irk her. If it’s really a “punishment” however is up to Kathleen; as it comes in both the standard con and not-so-con flavors! (Resolves all around entombment and tentacles!) BUGFIXES: - T y p o c o r r e c t i o n s - Fixed a bug @Iris’ workshop in the fantasy rpg vr-world; exit to the shop was set to “action button” instead “player touch”. - Fixed a rather severe bug in the enemy chasing since V0.33.1: The plugin I introduced to control Aislinne’s pathfinding seemed to cause big framerate drops on regular enemy chases. Removed the plugin and did some recoding on Aisline’s pathfinding (so she can do without); which seems to have resolved the issue. - Fixed a tile-set bug in the pyramid: For some reason part of SOPHIA’s pod was being used on the pyramid’s first floor; causing the far north part of the map to be completely covered in these. Is fixed now! - Small naming bug; the maid dolls in Thornvine’s reception hall no longer drop “credits” on their defeat but instead “gold” as they’re supposed to. - Fixed a bug in Aislinne’s playground: If the player lost to either the orbs or pod traps and then got hit by them again afterwards. The skip option bugged out; always sending players back to the previous checkpoint (and acting as if they’d lost). - Fixed a bug in the cybcercity recall rooms: When exiting the conveyor belt/security drone events Kathleen would be ported out at the wrong spot. Fixed it. QUALITY OF LIFE: - Rebuilt the movement paths of patrolling enemies; making them (finally) move as intended: Long standing issue in that if the player is “too far” away from the enemy (~30 tiles(?)) it stopped updating their movement paths; causing enemy patrol routes to haphazardly stop/start depending on player proximity (and thus deviating from their intended paths). From now on enemy patrol routes update no matter where the player is on the map; finally making them move as I’d always intended. This should also make it easier to sneak past them! - A skip option has been added to ALL fail-states (including the traps); which appears if the player’s seen that specific fail-state already: It works on the same principle/code as with the things in the recall rooms, so any already seen bad ends will now give an option beforehand to skip. This should mitigate the annoyance of falling into the same bad end multiple times in a row (and being forced to watch the same scene in quick succession). Long overdue; especially with the longer bad ends. - Changed the skip switches @Aislinne’s playground to persistent ones (so they work across all saves). - Standardized all loot/goody boxes across the game with the same sfx and message prompt placement. - Also standardized all the gold drop/xp reward events across all enemies in the game with the same sfx and message prompt placement. - Added a XP/gold reward for defeating the rubber jackal. - Made another rebalance pass at some of the enemies in the game: making them slightly easier (or harder; depending on what gear Kathleen’s using). - Made some small lightning changes to the lights in the lower east wing of Thornvine estate: Improving the readability of the Slave maid’s line of sight when using the Noliton radar. - Added a fucking loop to the mimic chest epilogue fantasy RPG VR-world! - Changed the “tentacle entering” bit in the torment toy fail-state; turning it into a (small) loop. - Likewise changed the “kitty tail entering” in the kitty cat fail-state (fantasy RPG VR-world) into a (small) loop. SYSTEM CHANGES: - Fix for the Community_Lighting.js plugin; essentially making it work alongside YEP_MoveRouteCore.js (which was very important for the quality of life change for the enemy patrol routes). Big thank to Candiru for scripting this!
v0.33.2
BUGFIXES: - Typo corrections (as always lmao). - Fixed a bug in the mirror room @Aislinne’s playground: If the boulder was pushed in front of the lever Kathleen’s pathfinding became stuck; causing a soft freeze. It’s fixed now! - Fixed some minor tiling issues @Aislinne’s playground. - Fixed the “end of version” message @Jack’s den in the nexus (so it now displays the correct version number and message lol). - Fixed a bug jules in the cybercity VR-world: You now actually have to have enough gold to pay back his loan, so you can no longer offer him empty air and he accepts it. So it should be fixed now, and I’m saying “should”. Since I thought it fixed before, but it apparently wasn’t, so if it’s not fixed now I’m just going to cry in a corner. ;_; QUALITY OF LIFE: - Added a persistent skip option to the Aislinne chase sequence: If the player has been captured there 3 times in the past (regardless of save continuity); a special option will unlock that allows the player to skip (parts of) the chase sequence.
v0.33.1
ADDITIONS: - Added 416 new images to the game! Aislinne’s playground: -Added Aislinne's playground into the game! This serving as the “serving” route of her boss encounter as Aislinne has little need for servants, or at least ones that retain (most of) their mental faculties! Instead she drops Kathleen into her “playground” to amuse herself, asking from Kathleen that she “only” plays three small games with her in return... And with “asking”; I mean kind of asking one can’t say NO to. >;3 *Added the maze area for the above playground! This first game Aislinne will play with Kathleen is “maze running”, which requires Kathleen to run through a multi-map maze...while dodging several perils along the way! **Added the hanging pod trap for the maze area! Danger from above; careful about any dark spots on the floor! **Added the floating orbs trap for the maze area! Patrolling the place on a preset path; best not to bump into one! **Added the rubber swap trap for the maze area! Big basins filled with liquid rubber, Kathleen best traverse these quickly...before she sinks away too far and becomes stuck! **Added the slamming wall trap for the maze area! Slamming together like clockwork, Kathleen best run through them quickly. Lest she ends up as a rubber pancake! **Added the doppel-suit trap for the maze area! With the exit of the room on the other side and this suit following Kathleen’s moves to the beat, it’s up to her to find out a way to get rid of it... Without coming too close, that is! **Added a “corruption” event inside the maze area! Found right at the end of the area, Kathleen can opt to have some fun with another (un)fortunate contestant of Aislinne’s gauntlet. Might cost her (some) morality point(s) though! *Added the worm den area for the above playground! The second game Aislinne plays with Kathleen is good old fashioned hide-and-seek, though she’ll leave the “seeking” up to her OMEGA WORMS roaming the second area in her playground! **Added the ranger intro events to the above area! Looks like Kathleen’s not the only one who’s running through the place, as she meets a friendly face along the way. Unfortunately though, it seems that friendly face isn’t a very silent one though...causing the both of them quite the heap of trouble! **Added a mini-failstate to the worm den area! Somewhere in between a very large trap and small bad end, it’s a peril that shows what happens to Kathleen if the omega worms get their grubby tentacles on her... revolves all around broodmothers, transformation, body modification and being stuck in squeaky pods. Plus a SMIDGEN of (soft!) vore! (Comes in both con and not-so-con flavors; the former obtainable by WILLINGLY stepping into an OPEN pod; which also counts as the place its “corruption” event!) *Added the “tagging” area for the above playground! Consisting mostly of long corridors filled with grabby tentacles, it’s through here where Kathleen will play a game of tag with none other than the tentacled boss herself... Aislinne! Best stay out of her clutches; else it will be a quick (and squeaky) end for Kathleen as she’s turned into one of Aislinne’s “suck mooks”! **Added a corruption (moral dilemma) event for the “tagging” area! Your classic “switch the tracks of the train” kind of dilemma, Kathleen will have to chose between helping another contestant in a tight situation... Though this will place herself into one! - Added the Torment toy fail-state for the playground area! You can get this one by “angering” Aislinne; which happens once you lose all of your lives inside her playground! Revolves all around inflatable bondage sacks, entombment (in space/the void) and a giant Aislinne to smugly help Kathleen get into it! (The not-so-con bad end of this boss.) - Added the kitty Kat fail-state for the playground area! You can get this one by getting all “corruption” events (or at least one and then accepting Aislinne’s offer at the end of the playground). Revolves all around bitchsuits, dronfication (into a drone kitty), petplay and body modification/transformation! (The con bad end of this boss.) - Added the following spritework provided by the every wonderful Tonkatsu: Omega worm sprites! - Added the following self-made spritework: Worm pod sprites, doppel-suit sprites, floating statue sprites, fuck puppet sprites, wall-slam vacbed sprites, hovering orb sprites, drop-down pod sprites, “contestant suit” sprites and probably a few more I’ve currently forgotten about (plus some misc. stuff). BUGFIXES: - Typo corrections (as always lmao). - The skill “reckless attack” apparently could be used on the 2D map; to no effect (other than draining attack point). Has been locked to in-battle only (like all other attack skills). - Fixed a bug @thornvine: Kathleen could still spider crawl onto the transport pipes strewn about the place; leading out of bounds. Should be fixed now! - Fixed a bug SAlon sweeties: During the 3rd task and with breast size at max, there was one npc that caused an infinite if serviced last (the dark-skinned patron). Was due to a mis set variable; is fixed now! - Fixed a bug @Thornvine: If the player has input the safe combination of the first safe, it also showed up at the second one; is fixed. - Removed the not-so-con tag from the “got any milk” fail-state (milk cow bad end fantasy rpg VR-world). QUALITY OF LIFE: - Kathleen can now revisit Aislinne after either her boss battle or playground visit! Mainly a chance to chat a bit more with the tentacled lady, and fumble into one of her bad ends after the fact... - Added a new piece of “merchandise” to admire at the brothel of the fantasy VR-world! Displayed in a fancy display cabinet in the entry hall, it’s available for Kathleen’s (and half the town’s) viewing pleasure; after her encounter with the Countess Castle. - (Slightly) updated the yellow golem sprites Desert VR-world; gave the suckers just a tad bit more shine. SYSTEM CHANGES: - Add the following plugin(s) to the game: YEP_MoveRouteCore.js, Arisu_SynchEventMove.js, PathfindingFix.js
Installation
1. Extract and run.
Developer Notes
It's been 2 1/2 months since my last post and boy has ol' Scriptor been BUSY. Instead of making No escape 2! a comic I decided to make a fully fledged game set in its universe... And I'm finally confident enough to share with you the game thus far.

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