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RPGM Sex Valley

Sex Valley
Version: v0.7.31 Developer: Zehmun · Patreon Updated: 2025-03-31
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Android (v0.2.151)MEGA·MIXDROP·NOPY·UPLOADHAVEN
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AI FEMDOM ON DEMAND
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About this game

Sex Valley by Zehmun puts you as a young man returning from years of training to a small port-town village, the only man of reproductive age. Help the village grow and prosper through, well, exactly what you'd expect.

Built in RPGM as a fantasy adventure with monster girl encounters and harem progression, the game runs female domination routes alongside swinging and NTR options.

Expect 2d game, 2dcg, anal sex, big tits, creampie, fantasy, female domination, footjob, futa/trans, groping, group sex, handjob, male protagonist, monster girl, multiple endings, NTR, oral sex, sex toys, swinging, titfuck and vaginal sex content threaded into a returning-hero village RPG where his role is the village's actual recovery plan.

Changelog

v0.7.30
New Content: Added a new Optional Dungeon: The Beach Ruins! This is the quest with the most unlock requirements in the game. Recommended level 25+ To TRIGGERthe ending quest you require: Defeat the Goddess at the end of the Caves Finish Bum-Bum’s Quests(Both of them. It doesn’t matter if you do the second one properly or not) Enter the Beach ruins area To ENTER the final dungeon you require: Finish the Water Temple Finish the Wind Temple Finish the Fire Temple Talk to Bum-Bum in the Beach area This is the game’s “final” dungeon, and as such is pretty difficult. The quest is considered a “Spirt Dungeon”. Meaning enemies in the area don't give EXP and scale to the party level. The final boss does NOT scale with level, and is balanced around the quest recommended level. Added new Elinnie x Lamir threesome scene option! Unlocked after completing Elinnie’s third quest and Lamir’s first. Available: Monday, between 12:00~18:00 at Elinnie’s shop. Interact with either Lamir to trigger the scene. It’s a duo titjob/assjob scene! Added new Boo Outdoors Fuck scene! Unlocked after seeing the end of Boo’s mutual masturbation scene progression.(Available every weekday at 18:00~22:00 in Boo’s room. The scene must be done 6 times before this one is unlocked) Available: Monday, Tuesday, Friday, between 06:00~12:00 in her room at the bottom of the basement. It’s a futa on male scene! Combat Changes: Increased Blazing Soul’s base HP. Even while babying her in combat sometimes she just rolls over and dies on one hit as she stacks so many DEF debuffs on herself. Changes: Added a save point at the end of the Volcano Dungeon. You COULD already save in that dungeon. It’s mostly just a “hey, there’s a boss coming up. Get ready” kind of save point. Added a small text in the very first breakable stone in the caves to remind the player that the Pickaxe is a TOOL and should be used as such. Updated the “save update” statue in front of Maribel’s clinic. It now has a bunch of different fixes for different stuff that you can choose from, instead of a general “it fixes everything even stuff that might not be a problem for your save”. Opening the MAP now freezes time. Fixes: You can no longer open the menu while looking at the MAP Too many freezing menu bugs existed from this interaction, so it had to be removed. The map is still a bit buggy, but it should no longer freeze the game. Leaving the Desert/Volcano now properly removes the playable party. Fixed an issue where the small bridge in the farm was acting like a solid object. The save update statue is now properly giving the scythe for save files without it. EDIT: Forgot to put this here: SAVE FILES WHERE THE FARM MAP HAS A BUG THAT MAKES ALL ACTORS ON SCREEN BECOME A BROWN SQUARE CAN BE FIXED BY GOING TO THE STATUE IN FRONT OF THE CLINIC AND CHOOSING THE "Bugged Farm Sprites" OPTION!! Known Issues: There are reports that the new Bum-Bum Offering Menu is freezing the game. I was NOT able to replicate it, so any info on the issue is appreciated. Rain is happening indoors... It only updates to stop the rain when opening a menu or interacting with something. I’ll find a way to fix it for the next update. Hopefully.
v0.7.20
Fix Changes Decreased the enemy encounter rate in the desert areas. Heavily lowered the HP scaling on all of the scaling enemies you face in the three spirit dungeons. Fixes Fixed Nameless’s “Kneel as I kneel” skill to properly heal 30% HP.
v0.7.20
New Content: Added two new Optional Dungeons, the Desert and Volcano areas! The area is unlocked through the broken gates in the arena where Nameless is saved! Fixing the gates cost 50 Stones(Obtained by Mining) and 1000 Gold! Both are part of Blazing Soul’s quest, and are considered a “Spirt Dungeon”. Meaning enemies in the area don't give EXP. Added new Maribel x Elinnie threesome scene option! Unlocked after completing Elinnie’s third quest and Maribel’s first. Available: Friday or Saturday, between 18:00~22:00 at the tavern. Interact with either Maribel or Elinnie. Added new Blazing Soul FJ scene! Unlocked after completing Blazing Soul’s quest! Available: Sunday, Tuesday, Thursday, between 12:00~18:00 in her room at the end of the Volcano. Added new Blazing Soul Full Nelson Sex Scene! Unlocked after completing Blazing Soul’s quest! Available: Monday, Wednesday, Saturday, between 18:00~22:00 in her room at the end of the Volcano. Added a new Playable character: “Spirit of the Blazing Soul” Blazing Soul Plays like a Glass Canon! She deals a LOT of damage and build up Heat. The more Heat she has, the higher her damage and the lower her defenses are. Her schedule is simple: She is always in her room. She stands in front of the volcano at 22:00~24:00. Added a new party companion, “Blazing Soul” Unlocked at the Desert entrance. She can be used anywhere in the game that allows party members after being unlocked. All of Blazing Soul’s skills have a minor M.ATK scaling! The M.Attack Scaling always ignores the enemy defenses. Added Blazing Soul’s equipment! Added 8 new items! (3 weapons, 3 armor, 2 accessories) Blazing Soul starts with one weapon and one armor One weapon, one armor, and two accessories are found in the Desert and Volcano areas. The last weapon and armor are craftable at Bum-Bum’s workshop. Added 2 new skills for the Protagonist! Obtained during Blazing Soul’s quest! They can be used in any of his classes and toggled on and off at the Fire Portal in the beach area. Added 5 new quests for the quest log These quests are all related Spirits Temple quests. Just “complete the quest” type of deal. Mostly there to let the player remember they are a thing. Changes: The two bridges to the path to Breeze’s dungeon have been destroyed! Only YOU can fix it! It costs 20 Stones and 1000 Gold to fix it! But... There are now a bunch of minable stones that respawn daily there! So it might be worth it? Increased the HP, ATK, and M.ATK of the Spirits Temples enemies! So, turns out they were so weak that around lv 15 they dealt around 20 damage a no equipment character. I’m still keeping an eye on this. They might still be too weak in terms of damage, but I might’ve overshot their HP... I need more feedback on this matter. Combat Changes: Nameless: Nameless’s “Self Heal” skill now has high priority and should make her healing come off at the start of the turn! All Nameless skills that target allies now heal HP. Not a lot, mind you, but heal is heal! Decreased a LOT the HP cost of all Nameless’s damaging skills Tide Weaver Reduced the cost of the Tide Weaver’s healing skills, and they now some can be used outside of combat. Rising Tide now gives 10 TP on use from 0 Changed the Skill “Cleansing Tide” to target all allies, and increased the healing to 40% Tide Weaver’s Tidal Wave healing reduced From 100% of damage dealt to 50% Fixes: Fixed a graphic issue where a green line appeared atop Hatred and Breeze’s overworld sprites. Fixed an issue where the Repel items weren’t working properly! Fixed an issue where the on-screen buttons disappeared. It's a makeshift fix, but it shouldn't happen with the same frequency anymore. Open and close the main menu or change maps, and it will ALWAYS come back. Still looking for the actual cause of this problem.
v0.7.15
Changes: Increased the number of steps the Repels last for. Basic Repel: 120 to 200 (Sold by Obscuria inside the caves) Medium Repel: 200 to 500 (Sold by Elinnie after defeating the Goblin Queen) Big Repel: 500 to 1200 (Craftable through Bum-Bum's Workshop Farm Upgrade) Fixes: The “Unlock All Companions” cheat now properly works after saving Sophie. Fermenting Barrels now properly checks months as well as days. Before it was possible for the day the produce would be ready spill out to inaccessible days. For example, putting something that took a week on day 25 would put the completion to day 32(That would sadly never come). Now it’ll properly track day 2 of the next month. Old saves where the day is stuck on an inaccessible day will be moved to the first day of the following month. I might've deleted the Cooking Oil item. Or I’m having an existential crisis, and there was no cooking oil item and I gaslighted myself into believing there was. Either way, It’s now correctly being sold by Elinnie. Fixed the broken Copper Ore quest. No matter how many ores you got, it would never go towards completing the quest. It now works properly! The problem wasn’t the new item name, but instead how it counts the amount of ore you have. Before, it added a +1 to the quest when you obtained the ore, but that was changed on the previous update, so there was no way to progress. Elinnie now properly sells the Tomato and Carrot seeds during Hildegard’s quest, no matter what the season currently is. (Albeit for a premium. That slimy merchant) Fixed Hildegard not accepting the Tomato and Carrot seeds even if they were in the player’s inventory. The issue was an ID mismatch between the old seeds and the new ones. Fixed an issue where one of Illyana’s bathhouse scenes would take the player to the testing room. Known issues: I’m aware there are reports of Clarine’s second quest not triggering for some reason. Sadly, I’ve not been able to track down the reason for quite a while. I did tweak it up with the priority of it, so hopefully it should be working correctly now?
v0.7.10
Update Highlights! Seasons and weather systems New crops with growth systems Expanded crafting Revamped stamina and progression Important Old Save File Information: If your save file is over the in-game month 4, the game will have problems and errors. To fix it, interact with the statue in front of Maribel’s Clinic and use the fix. It’ll reset the save to month 1. As the scythe is given at the tutorial, it cannot be obtained on older save files. To get the scythe on older saves, just interact with the statue in front of Maribel’s Clinic. A few major warnings: Because of changes to the item ID list, older saves might have unintended items in the inventory or empty items. Old crops planted on the fields before this update WILL 100% be bugged. Because of changes on some item rewards, older save files might end up locked of some crafting books that are given at the end of specific quests or interactions. Might’ve broken Peach calling the player in case they are: On month 4+ AND the trigger was sent to early next month! (Usually when triggering her quest near the end of the month). Complete the quest before updating the game. CHANGES LIST Weathers and Seasons! The game now has Seasons! A year now is 4 months! (Save files over the initial 4 months WILL have problems) Rainy Seasons It rains a lot. Rain waters crops. It has low chance of thunderstorms to happen. It waters crops and has a low chance to kill crops. Dry Season Very high chance for “Heat Waves”. They kill non watered crops at the end of the day. Windy Season Low chance of windstorms. They have low chance to kill crops. Low chance of rain. Foggy Season Low chance for every weather to happen. Medium chance for Foggy weather to happen. In foggy weather, increases enemy encounter rate by 3x. (There’s a low 5% chance for Foggy Weather on ALL seasons) Crops There are now 15+ crops available in the game! Crops now ONLY grow during the night, so you’ll no longer see crops growing in front of your eyes after watering them. Some crops are regrowable! They will continue to produce crops every few days! Crops that are left unwatered will now eventually wither. (in 3 days) Withered crops can be removed by using a scythe or waiting a few days for it to go away naturally. Added the Scythe! Scythe is used to remove withered crops from the field! Watering can now has 2 upgrades! (Craftable) First upgrade makes it water in a 3 horizontal line. Second upgrade waters in a 3x3 square. Sprinklers Added Sprinkler Crafting! Sprinklers water crops at dawn. It’ll water an area around where it is placed on the field! To place it, just use it in the Tools bar. Sprinklers have a weird graphic glitch I wasn’t able to fix. IF the area around a sprinkler you added before the current day isn’t showing the crops watered correctly, it’s just a graphic glitch. Updated how Offering Points work! It’s “crop value/2”! But now you can offer eggs, milk, and whatever else you can produce on the farm! There’s a new Offering Point conversion menu, where you can easily see how many points you are getting! Mining Update Rocks in the caves now randomly respawn! (This means it won’t always be the same rocks in the same spots) Added new jewels and items obtainable ONLY through mining. Added mineble rocks to the forest areas! (Not a lot, though) Pickaxe now has 2 upgrades! (Craftable) The Basic Pickaxe lets you mine basic rocks (Copper ore rocks) The first upgraded Pickaxe lets you mine intermediate rocks (Iron ore rocks) The second upgraded Pickaxe lets you mine advanced rocks (Gold ore rocks) Changed how Fishing Works Added Upgradable Fishing Rod Drowner encounter is now dependent on the highest tier of Fishing Rod! 5% chance to happen, 10% during Foggy Season! (It uses the Sinister Hook as materials) Possible catchable fish are now dependent on the season and if they’ve been caught in the Sea or Rivers/Lakes Added 22 new Fish! Drowner “Exclusive” crafting item, the “Aquatic Fiber” is now also randomly obtained during fishing as an uncommon drop. You can now fish on ALL water bodies! (Still can’t fish on Character quests, as fainting there from lack of stamina WILL result in a game over) Fish still have effects when eater raw, but… well, they suck. Some even make you lose HP when eaten raw. Crafting Update Added 3 types of Crafting spots Kitchens are used to cook food (Kitchens. All of them.) Alchemy stations are used to create potions (Clinic, Emma’s place, Hildegard Room, Peach’s Tower, Bum-Bum Workshop Upgrade) Forges are used to craft weapons, armor and potions (Blacksmith, Bum-Bum Workshop Upgrade) Added 20+ weapons and armor that can only be obtained through crafting. Because of this, all craftable equipment are now only obtainable through crafting. You can now craft healing items!!! Crafting Books Tools book is unlocked after completing Sarah’s Forging Quest Cooking Book 1 is given by Lamir when she is at the farm. (Requires exploring the first floor of the caves) Talk to Lamir when she’s at the Player’s house to receive a recipe weekly! (Up to nine recipes are obtainable this way) Cooking Book 2 is found near Ayla’s place Cooking Book 3 is given by Lamir at the end of her third quest Potion Book 1 is given by Obscuria at your first meeting Potion Book 2 is given by Maribel at the end of her third quest Equipment Book 1 is given by Sarah at your first meeting Advanced Equipment crafting is only accessible on the Bum-Bum Workshop. (It’s a new farm Upgrade) Changes to the Farm Upgrades Changed how the: Processing Upgrade works. (Teach the wisps to cook) Removed “Auto-Fishing” upgrade Removed “SUPER seeds” upgrade Removed the “Golden Star Crop” and SUPER crops as well. Added “Greenhouse” upgrade Added “Workshop” upgrade Chickens now cost 120g for the first one, and +40 for each subsequent one until the fifth at 280 (Used to be 450g) Cows are a static 350g for each. (Used to cost 1000g) Stamina Changes! Initial Max Stamina is now 300 Stamina increases by +5 after each main girl’s first quest (Lamir, Clarine, Lene, Elinnie, Maribel, Illyana) Stamina increased by +10 after finishing each main girl’s third quest Stamina increases by +5 by completing side character quests (Sophie/Eris, Nihil, Peach, Hildegard/Boo, Nameless) Stamina increases by +5 by defeating each caves/forest/seal bosses Will add other methods to increase Max Stamina up to a max of 500 Stamina now regens when sleeping(Rather than going to full) Base Stamina regen is 200 Stamina Regen increases by +10 for each player level (Updated when sleeping on bed) Decreased the Stamina Cost of planting/harvesting crops to -5 (from -10) Decreased the Stamina Cost of watering crops to -3 (from -10) Decreased the Stamina Cost of mining to -7 (from -10) Increased the Stamina Cost of Fishing to 30 Added Stamina Cost to using the scythe! (It’s just -1) Changes: Added a few new items to be used for crafting! Added a single Artisan’s Barrel to the farm. (It’s that one barrel near the field) To get more the player needs to get the Wine Cellar farm upgrade Added a new UI for giving gifts! You can no longer give gifts that aren’t considered gifts. You can no longer sell the Copper Pickaxe Changed enemy drops names to be more generic and spread out General item price decreases for the new gold balance. Reduced the weekly money you get from Eris. Reduced the money Illyana sends you through the mail during her quest. Elinnie now has a dedicated shop tab for seeds that change depending on the current season. Increased the number of steps the Shady Repellent lasts for(From 100 to 120 steps) Elinnie now sells Refined Repellent after defeating the Goblin Queen. (Lasts 250 steps) You can craft the Potent Repellent on Bum-Bum’s workshop after it is built (Lasts 500 steps) You can now see how equipment will change all unlocked characters' stats on shop equipment menus! Mostly for the city shops like Elinnie’s, Celeste, and the blacksmith. Fixes You now properly get the starting seeds from Bum-Bum even if you skip the intro Fixed an issue where you could “recover” underwear from Bum-Bum before completing the underwear quest. Fixed an issue where enemies would show black boxes atop their heads. Fixed an issue where the scene from Lene's second quest would loop depending on the choice Fixed an issue where Nameless wouldn't appear correctly in the arena Fixed an issue where the player would get stuck in the air in one of the Breeze's dungeon jumping pads. Fixed a some typos Known Issues The fishing tutorial is not up to date with the new changes
v0.7.00
NEW Content Added new Lamir x Lene threesome scene option! Unlocked after completing Lene’s third quest and Lamir’s first. Available during the day by interacting with the picnic basket by the flower field. Added a new Mia and Nia Foot scene! Unlocked after completing Illyana's Second Quest! Available on Wednesday evening(18:00~2200) inside their house. (Changed their schedule to move them to their place. Will fix it in the in-game map eventually) Added two new optional dungeons and their stories! They are optional for now. Eventually, they’ll be obligatory to unlock the “ending” Their difficulty increases with the player’s level, and they give no exp at all. Each has a different way to be unlocked. If you’re interested, the unlock requirements are in the game guide. Each unlocks a different class for the Protagonist, which can be changed freely in the new area. Added three new characters! The Spirit of the Breeze, Spirit of the Tide, and the Spirit of Hatred. All of them make their appearance in the new dungeons Added a new Cheat that allows the player to unlock all unlockable companions at any time. 100% unbalanced. I have no idea how some characters will work at lower levels, as it wasn’t tested at all. But it’s a cheat, so have fun! It has priority over anything else that modifies party members, so it’ll be active even when a supposed party member is unavailable. Added a few new maps on the right side of town. They are accessible through town and the abandoned mansion north of the farm. They act as entrances to the new dungeons, and the ruins where you can change the Protagonist’s class after it is unlocked. Added a stray cat and dog on the new maps. They cute, but don’t do anything but make me worry about them ruining something. On the new Beach area, east of town, there is a chance that some stuff might wash ashore from the sea! Items can be sold for gold! Most aren’t worth much, but sometimes you might find some good stuff! Beach items reset daily. Added two New classes for the protagonist! Each is unlocked at the end of each new dungeon. Tide Weaver A mix of a buffer and healer! Surprisingly durable at higher levels. Uses HP to cast spells! Storm Guardian An offensive tank who inflicts bleed and gives the party shields and evasion! General Changes The Shady Repellent sold by Obscuria now calculates its duration on steps taken(120 Steps), rather than frames! It’s also cheaper! 20% off! Should make it last longer in some cases, and lower in others. This will also deal with some bugs where the repellent kept working during cutscenes, or showed the text of its effect end. (The current version doesn’t count steps taken during cutscenes) You can now check what the States you currently have do during combat. In the battle menu, you can select “Status” and see. The same can be done with enemies by selecting “Enemy Status” On every single area(that is, from the caves and forest), there is now a low 5% chance of facing a special “Swarm” encounter. Swarm enemies come with a special buff that increases all their stats! Defeating them gives an extra % of the exp needed to the next level! As the fight can be very dangerous, it has a 100% escape rate. Decreased the MP cost of skills across the board! Everyone should be able to spam more skills Removed the % chance that the “Pressed Flower” accessory could give a second turn. HP cost skills now scale a bit better. Instead of a high % of Max HP, it now uses a smaller HP % + level to decide the costs.   It’s mostly relevant for Nameless, as her massive HP costs at high levels made her pretty bad. Some enemy-only skills are now properly coded to be able to miss. Reduced the damage of the Skills: “Bloodbath”, “Goblin Flurry”, “Morgan’s Legacy”, “Eldritch Cataclysm”. Tweaked the Balance on some items. Bows are a decent option now with their new skill! All Magic can now Crit! (Mostly changes Kiria, Peach, and Hapi’s crit potential) ALL MP% Regen items had their values decreased Reduced XP gains across the board. The reductions are minor. It’s really hard to balance out exp gain, as the player has the liberty to do all of the character quests and power level through everything. There were some crazy outliers. Yra in Nihil's quest gave around 3 whole levels if fought at the recommended level. Might’ve gone overboard. I don’t want to incentivize grinding, just avoid being 3~4 levels above the recommended. (Not including side quests) It will probably affect people who turn random encounters off the most. I’ll be looking at it. Enemy Changes Updated the stats of every single enemy found in the caves, forest and Goddess caves! (Enemies in the solo quests are the same) Increased the HP and Defense of enemies across the board! Gave all enemies a bit more atk, so they might deal more than 0 damage on tanky characters. Enemies now have MP! It means they can no longer spam skills. Eventually enemies will run out of juice. Maybe a shit idea, but hey! Changed the logic behind the % of enemy encounters. There should be more variety in the enemies you fight. Rarer enemies might actually appear now Combat Changes DOT states (Poison, Toxic, Burn, Suffocating, Bleed, and Aggravate) now have proper animations when their damage is dealt. Increased the duration of ALL DOT, and reduced their damage. Before, their damage was based on HP% of the target, which made it useless against some enemies and too strong against others. Reworked Paralysis. It now stuns only 25% of the time, instead of 50%. Poison and Toxic now scales off on user’s M.Atk, and is reduced by the foe’s M.Def. Bleed and Aggravate now scales off on user’s Atk, and is reduced by the foe’s Def Suffocating now scales off on user’s Max HP Burn now scales off on user’s M.Atk, and is reduced by the foe’s M.Def. Character Changes Protagonist (Hero Class) Our boy now has a passive where if he lands a Critical Hit or kills a foe, it will give a random ally the “Motivated” buff for 2 turns! The “Motivated” buff will increase damage by 20% and recover a % of HP and some flat amount of MP. The HP and MP recovery are minimal. Mostly to make a difference early in the game or if he’s solo, as the buff is to a random ally. Hero Class Skills are now either physical damage or earth damage.(It’s now considered the “Earth” elemental class) All Fire skills on the Hero class were removed for the future Fire class! Nihil Nihil’s Provoke status now lasts 5 turns. Always. Nihil now has a skill that reduces all allies damage taken by 40%, and absorbs the last 60% while ignoring 30% of it. (Lene also has it when she is playable. Should make the Eris boss fight less annoying to deal with) Increased the potential MAX damage of Nihil’s “Gamble” skill. Reduced the level Nihil receives all of her skills. (Nihil no longer needs to be high-level to get the fun stuff) Nameless Nameless now heals 2% HP passively each turn Decreased the HP and TP cost of all Nameless’s skills Nameless now has a passive that returns a small % of the damage taken back to the enemy + a tiny % of her MaxHP Should make Nameless deal a tiny bit of damage while turtling. Obscuria Obscuria now heals 1% HP passively each turn. (Stacks with her weapon healing) All Obscuria’s Dark Magic Spells now heal her by a % of the damage dealt. But decreased the overall amount of the ones that already had Life Steal. Tweaked the “Cursed Grasp” generic Polearm weapon skill to be a simple magic spell that costs no MP. (It’s a M.ATK scaling normal attack) Before it was a 2 turn life steal buff, but that was kinda weird to use. Obscuria now has a passive that makes her physical attacks deal more damage the less HP she has. (In her case, that is all non-dark magic skills) Obscuria now has a skill that marks a foe for a few turns. After those turns are up, the mark detonates and deals 30% of all damage inflicted during those 3 turns. Increase Obscuria’s Life Steal duration from 2~4 turns to always 6 turns. Hildegard Increased Hildegard’s M.Atk growth, so she still deals high poison damage. Increased Hildegard’s Atk, Def, and Agility. (Her stats were trash across the board) She is now immune to poison Increased Hildegard’s Tail Blade M.Atk bonus. Hildegard’s “Superiority” skill now also deals extra damage when the enemy is afflicted with Suffocating and Aggravate Updated the logic behind the “Superiority” and “Poison Burst”   I’m unsure if they ever worked or if something broke them, but it's working now. Hildegard now has a skill that inflicts a random DOT or debuff every turn for 4 turns. Hildegard now has a passive, where every attack of hers has a 25% chance to inflict any of “Poison”, “Burn”, “Bleed”, or “Suffocating”. She deals increased damage to enemies inflicted with Poison, Toxic, or Bleed. Peach Increased Peach’s base DEF and base Evasion rate! Peach now has a skill that increases MP cost of all spells in exchange for more damage. Peach has a passive where every skill she uses gives her a stack. With 3 stacks, her next spell cast costs 0 MP, and deals 20% more damage! However, she loses the stacks when using “Attack”, or taking damage. Reduced Peach’s MAX MP to compensate for the general MP cost reduction.   Her high damage skill spam was crazy during testing, but I still think her damage is crazy high. Hapi Increased Hapi’s DEF Hapi has a passive where every skill she uses gives her a stack. With 3 stacks, she can choose between two skills to either deal high single target damage(Based on her Luck), or heal all allies!   Hapi is dealing damage now, boys! Viz Increased Viz’s base DEF Reduced her passive Crit Rate from 16% to 8% The “Bloodbath” skill now only guarantees a Critical hit, instead of guaranteeing a crit and dealing 3x the crit’s damage. Viz now has a passive that increases her attack and crit rate when she is above 70% HP! Viz is still probably the best at raw damage, but good luck keeping the buff up. Kiria Decreased the MP% cost of some of her skills and increased the TP gain of her skills. Decreased the HP% cost of her skills. Fixes Fixed a massive oversight where Mia and Nia’s threesome wasn’t triggering! I have no idea how long this bug has been around! But the scene was straight-up disabled. Only found out because I was testing Mia and Nia's stuff. Fixed an oversight where Nameless’s Chains of Vengeance wasn’t using the correct skill! It was supposed to be a damaging spell, but instead it gave the enemy taunt. Yeah… Fixed another issue where the High Priestess had a chance to crash the game. Fixed an issue where the High Priestess’s wisps were being weird. Fixed an issue where the High Priestess’s boss fight cultist reinforcements weren’t spawning Fixed an issue where the last update Nameless scene could leave the game at a black screen. Fixed an issue where some enemies had a 0.2% chance of crashing the game (Nihil had a 0.1% chance of freezing the game!) Fixed an issue where the “Potion” option at Nameless’s dialogue wouldn’t result in anything happening Fixed a repeated line in Calliga’s scene Fixed an issue where Peach was using a weaker “enemy only” version of the Fireball Spell. Fixed an issue where Agility wasn’t properly modifying the Evasion Rate. Fixed a moment during Nameless’s quest where pieces of her body were left flying around on the screen. Issues being worked on: Sometimes, when ONLY the protagonist is dead, but the rest of the party is alive, it may trigger a game over, or may not. (Absolutely no idea what is causing this, but I’m looking into it! Hopefully I can track down the issue.)
Installation
1. Extract and run.
Developer Notes
Gameplay:

As the only man in town you will be forced to partake on various challenges to help the little port town you live in. Like helping the village nobles or just living your own life creating relationships with the various girls that live there.

You are bound to fight terrible monsters and create relations with various girls. If you do a good job you will be rewarded by the lovely females.

On the game the protagonist will be able to choose how he will interact with the world, but most importantly he will choose how he will speak with the girls, choosing from 3 specials choices the correspond to three different kind of answers, those being:
  • The Gentle
  • The Naughty
  • The Submissive

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